Content

Ability Overview

Resources

  • Mana: Used to power most of their spells.
  • Essence: Evokers have 5 essence baseline. Some abilities consume essence and mana when used. After using Essence it will regenerate over time.
  • Empowered Spells: Evokers have several special spells called empowered spells. These spells have 3 tiers in them, or 4 if you get the talent for it. Each tier gives additional bonuses to the spell the longer you cast the spell. You can use the spell earlier to suit your needs. 

Racials

  • Visage: Transform into a Visage form that increases party’s out of combat health regeneration.
  • Chosen Identity: Activate so you always go Visage form while out of combat.
  • Tail Swipe: Knocks up nearby enemies.
  • Wing Buffet: Knocks back enemies in front of you.
  • Glide: Spread your wings to slow falling speed.
  • Discerning Eye: Increases your percetpion.
  • Soar: Lets you dragonride while outside and out of combat. Gives you access to two abilities while soaring.
  • Familiar Skies: Sour’s cooldown is reduced by 1 minute on continents you have fully explored.

Buffs

  • Fury of the Aspects: This is Bloodlust.
  • Blessing of the Bronze: Buff that reduces the cooldown of a major movement ability by 15% for 1 hour for all party and raid members. Players can mouse over the buff to see which ability is receiving the cooldown reduction.
  • Source of Magic (class talent): Buff you can place on a friendly healer. Every time you use an empowered spell you restore 0.25% of max mana per empower level.

Passives

  • Tempered Scales: Dragon scales increase your armor by 75%.
  • Mastery Life Binder: Healing done to allies is increased by 14% while their health percentage is lower than your own. This does scale with Mastery so it can go higher. On Beta the value was 50% for me when I had 51% mastery.
  • Permeating Chill: Disintegrate reduces target movement speed by 30% for 3 seconds.
  • Scarlet Adaptation (class talent): I want to mention this talent because I think it will be a strong one. It stores 20% of your effective healing up to a Spellpower * 1.61. Your next damaging Living Flame consumes all stored healing to increase its damage dealt.
  • There are more passives in the talent tree which I will go over in the Talents section.

Utility

  • Hover: Launch yourself into the air increasing movement speed by 30%. Can cast spells while moving, this does not apply to empowered spells.
  • Quell (class talent): Interrupt with a 40 second cooldown.
  • Landslide (class talent): Conjure a path of stone to root all enemies in its path for 30 seconds. 
  • Recall (class talent): Use Deep Breath or Dream Flight again to teleport back to your starting location.
  • Rescue (class talent): Swoop to an ally and fly with them to target location.
  • Sleep Walk (class talent): Disorient an enemy for 20 seconds, causing them to sleep walk towards you. Damage has a chance to awaken them. I did some testing and this has potential. The mob will only go to the location you are at when you used the spell, it does not follow you. Additionally the mob does not aggro while Sleep Walk is on the mob. So Sleep Walk could be easily used for dungeon skips, or to split annoying mobs away from the pack.
  • Oppressing Roar (class talent): Frontal cone that increases the duration of crowd control effects on enemies hit by 50% for the next 10 seconds.
  • Unravel (class talent): Deals (500% of spell power) spellfrost damage to absorb shields.
  • Time Spiral (class talent): Allows allies to use their major movement ability once in the next 10 seconds. When this is used it makes the movement ability glow so players know it is active.

Offensive Abilities

  • Living Flame: Cast that can deal damage to enemies or heal allies. 
  • Fire Breath: Empowered spell that is a frontal cone. This deals more initial damage, but applies a weaker dot per empower level to enemies hit.
  • Disintegrate: This ability cost 3 Essence. Channeled cast that deals spellfrost damage over 3 seconds and slows the target’s movement speed by 30% for 3 seconds.
  • Azure Strike: Instant cast that deals spellfrost damage to two targets.
  • Deep Breath: Choose a targeted area to fly over. Then leap into the air and spew molten cinders below you dealing volcanic damage to enemies in your path. You are immune to movement impairing effects and loss of control effects while flying.

Healing Abilities

  • Return: Resurrect one target
  • Mass Return: Resurrect all allies within 100yds.
  • Naturalize: Cleanses all magic and poison effects. 
  • Cauterizing Flame (class talent): Cleanses all Bleed, Poison, Curse, and disease effects. Heals the target upon removing any effect.
  • Living Flame: Heals friendly targets or damages enemy targets.
  • Emerald Blossom: This ability costs 3 essence. Places a flower at target’s location that has a large green circle around it. After 2 seconds it heals up to 3 allies within its radius. 
  • Verdant Embrace (class talent): Fly to an ally and heal them.
  • Echo (spec talent): Heals the target and causes your next non-Echo healing spell to cast an additional time on that ally at 70% of the healing done.
  • Reversion (spec talent): 12 second HoT. When Reversion critically heals its duration is extended by 2 seconds.
  • Dream Breath (spec talent): Empowered spell that is a frontal cone that heals up to 5 allies within the area of effect and applies a HoT. The initial heal is larger but the HoT is shorter per empowered level.
  • Spiritbloom (spec talent): Empowered spell that heals an additional ally per empower level. 
  • Temporal Anomaly: Sand orb that puts an absorb shield on 2 players every 2 seconds for 6 seconds. Each time it pulsates it can shield a different player within it, so it can shield up to 6 players. 

Major Cooldowns

  • Tip the Scales (class talent): Activating this makes your next empower spell instant cast at its maximum empower level. 
  • Zephyr (class talent): Lifts you and your 4 nearest allies within 20yds into the air, reducing damage taken by area-of-effect attacks by 20% and increases movement speed by 30%.
  • Time Dilation (spec talent): Stretch time around an ally for the next 8 seconds, causing 50% of the damage they take to instead be dealt over 8 seconds. Think of this as temporary monk stagger. Time Dilation even shows a green, yellow, or red icon to indicate how much damage is being staggered.
  • Rewind (spec talent): Heals back 50% of the damage taken in the last 5 seconds for all allies within 40yds. Always heals for at least (160% of spell power). Healing is increased by 100% while not in a raid. 
  • Dream Flight (spec talent): Like Deep Breath but heals allies in your path and puts a 15 second HoT on them.
  • Stasis (spec talent): Stores the next 3 healing spells in a time lock. Activate Stasis again within 30 seconds to release all stored spells instantly. Spells will cast on the original targets, so keep that in mind when using this ability. 

Defensives

  • Obsidian Scales (class talent): Increases armor by 200% and reduces magic damage taken by 20% for 12 seconds.
  • Renewing Blaze (class talent): Flames surround you for 8 seconds, healing back any damage taken over 8 seconds.
  • Emerald Communion (spec talent): Commune with the dream, restoring 20% health and 2% mana every second for 5 seconds. Overhealing is transferred to a nearby ally. Castable while stunned, feared, or silenced. Moving breaks this effect. 


Ability Overview

Resources

  • Mana: Used to power most of their spells.
  • Essence: Evokers have 5 essence baseline. Some abilities consume essence and mana when used. After using Essence it will regenerate over time.
  • Empowered Spells: Evokers have several special spells called empowered spells. These spells have 3 tiers in them, or 4 if you get the talent for it. Each tier gives additional bonuses to the spell the longer you cast the spell. You can use the spell earlier to suit your needs. 

Racials

  • Visage: Transform into a Visage form that increases party’s out of combat health regeneration.
  • Chosen Identity: Activate so you always go Visage form while out of combat.
  • Tail Swipe: Knocks up nearby enemies.
  • Wing Buffet: Knocks back enemies in front of you.
  • Glide: Spread your wings to slow falling speed.
  • Discerning Eye: Increases your percetpion.
  • Soar: Lets you dragonride while outside and out of combat. Gives you access to two abilities while soaring.
  • Familiar Skies: Sour’s cooldown is reduced by 1 minute on continents you have fully explored.

Buffs

  • Fury of the Aspects: This is Bloodlust.
  • Blessing of the Bronze: Buff that reduces the cooldown of a major movement ability by 15% for 1 hour for all party and raid members. Players can mouse over the buff to see which ability is receiving the cooldown reduction.
  • Source of Magic (class talent): Buff you can place on a friendly healer. Every time you use an empowered spell you restore 0.25% of max mana per empower level.

Passives

  • Tempered Scales: Dragon scales increase your armor by 75%.
  • Mastery Life Binder: Healing done to allies is increased by 14% while their health percentage is lower than your own. This does scale with Mastery so it can go higher. On Beta the value was 50% for me when I had 51% mastery.
  • Permeating Chill: Disintegrate reduces target movement speed by 30% for 3 seconds.
  • Scarlet Adaptation (class talent): I want to mention this talent because I think it will be a strong one. It stores 20% of your effective healing up to a Spellpower * 1.61. Your next damaging Living Flame consumes all stored healing to increase its damage dealt.
  • There are more passives in the talent tree which I will go over in the Talents section.

Utility

  • Hover: Launch yourself into the air increasing movement speed by 30%. Can cast spells while moving, this does not apply to empowered spells.
  • Quell (class talent): Interrupt with a 40 second cooldown.
  • Landslide (class talent): Conjure a path of stone to root all enemies in its path for 30 seconds. 
  • Recall (class talent): Use Deep Breath or Dream Flight again to teleport back to your starting location.
  • Rescue (class talent): Swoop to an ally and fly with them to target location.
  • Sleep Walk (class talent): Disorient an enemy for 20 seconds, causing them to sleep walk towards you. Damage has a chance to awaken them. I did some testing and this has potential. The mob will only go to the location you are at when you used the spell, it does not follow you. Additionally the mob does not aggro while Sleep Walk is on the mob. So Sleep Walk could be easily used for dungeon skips, or to split annoying mobs away from the pack.
  • Oppressing Roar (class talent): Frontal cone that increases the duration of crowd control effects on enemies hit by 50% for the next 10 seconds.
  • Unravel (class talent): Deals (500% of spell power) spellfrost damage to absorb shields.
  • Time Spiral (class talent): Allows allies to use their major movement ability once in the next 10 seconds. When this is used it makes the movement ability glow so players know it is active.

Offensive Abilities

  • Living Flame: Cast that can deal damage to enemies or heal allies. 
  • Fire Breath: Empowered spell that is a frontal cone. This deals more initial damage, but applies a weaker dot per empower level to enemies hit.
  • Disintegrate: This ability cost 3 Essence. Channeled cast that deals spellfrost damage over 3 seconds and slows the target’s movement speed by 30% for 3 seconds.
  • Azure Strike: Instant cast that deals spellfrost damage to two targets.
  • Deep Breath: Choose a targeted area to fly over. Then leap into the air and spew molten cinders below you dealing volcanic damage to enemies in your path. You are immune to movement impairing effects and loss of control effects while flying.

Healing Abilities

  • Return: Resurrect one target
  • Mass Return: Resurrect all allies within 100yds.
  • Naturalize: Cleanses all magic and poison effects. 
  • Cauterizing Flame (class talent): Cleanses all Bleed, Poison, Curse, and disease effects. Heals the target upon removing any effect.
  • Living Flame: Heals friendly targets or damages enemy targets.
  • Emerald Blossom: This ability costs 3 essence. Places a flower at target’s location that has a large green circle around it. After 2 seconds it heals up to 3 allies within its radius. 
  • Verdant Embrace (class talent): Fly to an ally and heal them.
  • Echo (spec talent): Heals the target and causes your next non-Echo healing spell to cast an additional time on that ally at 70% of the healing done.
  • Reversion (spec talent): 12 second HoT. When Reversion critically heals its duration is extended by 2 seconds.
  • Dream Breath (spec talent): Empowered spell that is a frontal cone that heals up to 5 allies within the area of effect and applies a HoT. The initial heal is larger but the HoT is shorter per empowered level.
  • Spiritbloom (spec talent): Empowered spell that heals an additional ally per empower level. 
  • Temporal Anomaly: Sand orb that puts an absorb shield on 2 players every 2 seconds for 6 seconds. Each time it pulsates it can shield a different player within it, so it can shield up to 6 players. 

Major Cooldowns

  • Tip the Scales (class talent): Activating this makes your next empower spell instant cast at its maximum empower level. 
  • Zephyr (class talent): Lifts you and your 4 nearest allies within 20yds into the air, reducing damage taken by area-of-effect attacks by 20% and increases movement speed by 30%.
  • Time Dilation (spec talent): Stretch time around an ally for the next 8 seconds, causing 50% of the damage they take to instead be dealt over 8 seconds. Think of this as temporary monk stagger. Time Dilation even shows a green, yellow, or red icon to indicate how much damage is being staggered.
  • Rewind (spec talent): Heals back 50% of the damage taken in the last 5 seconds for all allies within 40yds. Always heals for at least (160% of spell power). Healing is increased by 100% while not in a raid. 
  • Dream Flight (spec talent): Like Deep Breath but heals allies in your path and puts a 15 second HoT on them.
  • Stasis (spec talent): Stores the next 3 healing spells in a time lock. Activate Stasis again within 30 seconds to release all stored spells instantly. Spells will cast on the original targets, so keep that in mind when using this ability. 

Defensives

  • Obsidian Scales (class talent): Increases armor by 200% and reduces magic damage taken by 20% for 12 seconds.
  • Renewing Blaze (class talent): Flames surround you for 8 seconds, healing back any damage taken over 8 seconds.
  • Emerald Communion (spec talent): Commune with the dream, restoring 20% health and 2% mana every second for 5 seconds. Overhealing is transferred to a nearby ally. Castable while stunned, feared, or silenced. Moving breaks this effect.